Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-07 22:03:34 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
2b7657b8553ee5bc3bb699f4d8bcfa2abbf502de
0ad/source/ps/GameSetup
T
History
Ykkrosh 95bd6f874e Fix OS X build by using GL_TIME_ELAPSED consistently
This was SVN commit r10516.
2011-11-12 19:29:48 +00:00
..
tests
Fix test
2011-05-07 00:14:17 +00:00
Atlas.cpp
…
Atlas.h
…
CmdLineArgs.cpp
fix self-test and map load on Windows (avoid mixing dir separators).
2011-05-06 18:45:30 +00:00
CmdLineArgs.h
Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
2011-05-04 12:16:51 +00:00
Config.cpp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
Config.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
GameSetup.cpp
Optimise vertex skinning code with SSE, based on patch by gruby.
2011-11-09 23:11:28 +00:00
GameSetup.h
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
2011-04-07 02:32:16 +00:00
HWDetect.cpp
Fix OS X build by using GL_TIME_ELAPSED consistently
2011-11-12 19:29:48 +00:00
HWDetect.h
Add script-based system for doing messy stuff based on system configuration.
2010-11-20 19:46:49 +00:00
Paths.cpp
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
Paths.h
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
2011-03-23 14:43:35 +00:00
Powered by Gitea Version: 1.26.2 Page: 1248ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API