This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-16 06:14:41 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2b23bf1de93008b384ece1626e45c726a304802c
0ad
/
source
T
History
janwas
204960c8ee
add vfs_init, shorten load timeslice
...
This was SVN commit r2059.
2005-03-27 01:47:36 +00:00
..
graphics
Fixed support for extra-new actor format. Updated binaries.
2005-03-26 00:22:42 +00:00
gui
Stopped undesirable loading-screen blending
2005-03-24 00:02:54 +00:00
i18n
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
lib
huge change:
2005-03-27 01:46:54 +00:00
maths
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ps
new EnumDirEnts call; replaces previous implementation in BaseEntityCollection.cpp that didn't handle subdirectories
2005-03-27 01:44:41 +00:00
renderer
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
scripting
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
simulation
new EnumDirEnts call; replaces previous implementation in BaseEntityCollection.cpp that didn't handle subdirectories
2005-03-27 01:44:41 +00:00
sound
add pitch shift capability to snd.cpp and JS binding
2005-03-09 16:17:26 +00:00
tests
Made ScEd output entities into an XML file.
2005-01-12 14:31:47 +00:00
tools
Actor Editor: Open / save / save as. Confirmation on exit. Allow launch from command line / Explorer.
2005-03-30 10:35:43 +00:00
main.cpp
add vfs_init, shorten load timeslice
2005-03-27 01:47:36 +00:00
ProgrammingSchedule.xls
marked a few of my completed tasks as such
2005-02-26 15:38:41 +00:00