This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-19 10:13:57 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2a822eb4d47ed0ad0fa282ee9bdc1c19c73f4c93
0ad
/
source
/
tools
/
atlas
/
GameInterface
T
History
Ykkrosh
9193ba56f9
Build fixes and whatnot
...
This was SVN commit r9115.
2011-03-23 21:15:22 +00:00
..
Handlers
refactor path interface:
2011-03-23 13:36:20 +00:00
ActorViewer.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
ActorViewer.h
…
Brushes.cpp
…
Brushes.h
…
CommandProc.cpp
…
CommandProc.h
…
DeltaArray.h
Build fixes and whatnot
2011-03-23 21:15:22 +00:00
GameLoop.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
GameLoop.h
…
InputProcessor.cpp
…
InputProcessor.h
…
MessagePasser.h
…
MessagePasserImpl.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
MessagePasserImpl.h
…
Messages.h
…
MessagesSetup.h
…
Misc.cpp
…
Register.cpp
…
Shareable.h
…
SharedMemory.h
…
SharedTypes.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
SimState.cpp
…
SimState.h
…
View.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
View.h
…