This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-07 12:26:44 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
285e542a0af37d3be3c718aa8f5b9f9adbe9cbbe
0ad
/
source
T
History
vladislavbelov
285e542a0a
Removes redundant comment about alpha test in shaders forgotten in
5cbd46de94
.
...
This was SVN commit r26260.
2022-01-27 17:32:07 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Removes redundant comment about alpha test in shaders forgotten in
5cbd46de94
.
2022-01-27 17:32:07 +00:00
gui
Moves blend state management to DeviceCommandContext.
Fixes
#6420
2022-01-19 17:28:47 +00:00
i18n
…
lib
Uses MIPs for terrain textures previews following
e4455a8e8f
.
2022-01-24 07:00:55 +00:00
lobby
…
maths
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
mocks
…
network
Fix false positive; undefined variable in NetworkClient.cpp
2021-09-09 18:00:17 +00:00
pch
…
ps
Moves culling mode and front face state management to DeviceCommandContext.
2022-01-27 17:25:37 +00:00
renderer
Moves culling mode and front face state management to DeviceCommandContext.
2022-01-27 17:25:37 +00:00
rlinterface
…
scriptinterface
Remove JS_New in favour of JS::Construct in preparation for SM91
2022-01-12 16:51:32 +00:00
simulation2
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
soundmanager
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
third_party
…
tools
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
…