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27f64b80edfe1904aaee9a95e57bff7f22455fb8
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wraitii 27f64b80ed Remove unused variable following 330b570ba8
Forgotten in that diff.

Reported by: vladislavbelov
This was SVN commit r26250.
2022-01-25 18:47:38 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Remove unused variable following 330b570ba8
2022-01-25 18:47:38 +00:00
gui
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
i18n
…
lib
Uses MIPs for terrain textures previews following e4455a8e8f.
2022-01-24 07:00:55 +00:00
lobby
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maths
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
mocks
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network
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pch
…
ps
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
renderer
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
rlinterface
…
scriptinterface
Remove JS_New in favour of JS::Construct in preparation for SM91
2022-01-12 16:51:32 +00:00
simulation2
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
soundmanager
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
third_party
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tools
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
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