This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-09-28 03:32:56 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
265a2246f0252db244e1cb6bdb4fa1fd2f730e55
0ad
/
source
T
History
vladislavbelov
265a2246f0
Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
...
This was SVN commit r26010.
2021-11-25 16:58:04 +00:00
..
collada
…
graphics
Adds collision test for fnv_hash, removes unused include forgotten in
b4a33851e6
.
2021-11-21 11:59:02 +00:00
gui
Slightly improves minimap flares, makes animation more smooth via alpha fade in/out.
2021-11-16 16:58:32 +00:00
i18n
…
lib
Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
2021-11-25 16:58:04 +00:00
lobby
…
maths
Slightly improves minimap flares, makes animation more smooth via alpha fade in/out.
2021-11-16 16:58:32 +00:00
mocks
…
network
Fix false positive; undefined variable in NetworkClient.cpp
2021-09-09 18:00:17 +00:00
pch
…
ps
Fix replay folders with special characters.
2021-11-19 11:34:26 +00:00
renderer
Adds alpha and custom options to render debug modes.
2021-11-14 08:33:59 +00:00
rlinterface
…
scriptinterface
Debundle Valgrind and make it optional
2021-09-20 22:18:28 +00:00
simulation2
Also do a postMove update when the average speed over last turn isn't zero
2021-10-31 17:21:04 +00:00
soundmanager
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
third_party
…
tools
Removes direct GL calls from Atlas bandbox drawing.
2021-10-11 11:30:50 +00:00
main.cpp
Moves cursor to VideoMode to draw it via SDL.
2021-09-21 22:44:46 +00:00
test_setup.cpp
…