This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-30 13:26:14 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2548187474c19186f642d74fc93ca96bef681b26
0ad
/
source
/
simulation2
/
helpers
T
History
mimo
fc6af83c2a
cleanup
5b335442fb
...
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
..
Geometry.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
Geometry.h
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
Grid.h
…
HierarchicalPathfinder.cpp
cleanup
5b335442fb
2015-11-20 19:47:08 +00:00
HierarchicalPathfinder.h
…
LongPathfinder.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
LongPathfinder.h
…
Pathfinding.h
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
PathGoal.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
Rasterize.h
…
Render.cpp
…
Render.h
…
Selection.cpp
…
Selection.h
…
SimulationCommand.h
…
Spatial.h
…