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0ad/source/simulation2
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Ykkrosh 1a072a3f37 Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
..
components
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
2011-04-02 12:51:42 +00:00
docs
…
helpers
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
scripting
Changes default random map sizes.
2011-03-23 08:12:04 +00:00
serialization
Fix #739 (test failures).
2011-02-24 00:32:38 +00:00
system
refactor path interface:
2011-03-23 13:36:20 +00:00
tests
refactor path interface:
2011-03-23 13:36:20 +00:00
MessageTypes.h
Load entity templates for the AI via the progressive loader.
2011-03-05 01:56:59 +00:00
Simulation2.cpp
remove unnecessary utf8 includes
2011-03-23 16:32:44 +00:00
Simulation2.h
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
TypeList.h
Load entity templates for the AI via the progressive loader.
2011-03-05 01:56:59 +00:00
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