Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-03 11:46:05 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
246e319b1c7b1ce91dbd0946ccbdbea6fc0b488d
0ad/source/simulation
T
History
janwas e6c8cef293 types.h => lib/types.h (avoid name collision)
This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
..
scripting
…
BaseEntity.cpp
…
BaseEntity.h
…
BaseEntityCollection.cpp
…
BaseEntityCollection.h
…
BoundingObjects.cpp
…
BoundingObjects.h
…
Collision.cpp
…
Collision.h
…
Entity.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
Entity.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
EntityHandles.cpp
…
EntityHandles.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
EntityManager.cpp
…
EntityManager.h
…
EntityMessage.h
…
EntityOrders.h
…
EntityProperties.cpp
…
EntityProperties.h
…
EntityStateProcessing.cpp
…
EntitySupport.h
…
EventHandlers.cpp
…
EventHandlers.h
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
PathfindSparse.h
…
Scheduler.cpp
…
Scheduler.h
…
ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
…
Simulation.cpp
…
Simulation.h
…
TurnManager.cpp
…
TurnManager.h
…
Powered by Gitea Version: 1.26.2 Page: 1630ms Template: 26ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API