This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-23 01:15:20 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2469fdf8c63ce2cbf501320e4e243f3bd183e8a3
0ad
/
binaries
/
data
/
mods
/
public
/
simulation
/
components
T
History
Mythos_Ruler
b48c35c512
After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
...
This was SVN commit r10145.
2011-08-31 02:07:35 +00:00
..
interfaces
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
tests
…
AIInterface.js
…
AIProxy.js
…
Armour.js
…
Attack.js
…
Auras.js
…
Builder.js
…
BuildingAI.js
Stop BuildingAI picking up messages for other components' range queries
2011-07-07 23:07:36 +00:00
BuildLimits.js
After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
2011-08-31 02:07:35 +00:00
BuildRestrictions.js
Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
2011-08-16 04:44:15 +00:00
Cost.js
…
EndGameManager.js
…
Formation.js
…
Foundation.js
…
GarrisonHolder.js
Fixes garrison behavior for ships - they no longer unload units underwater. See
#893
.
2011-08-17 01:43:23 +00:00
GuiInterface.js
Fixes promoted entities dropping from control groups, based on patch from gruby.
Fixes
#859
.
2011-08-30 22:29:03 +00:00
Health.js
…
Identity.js
Adds hotkey for finding idle warriors (comma). See
#792
.
2011-07-10 02:11:51 +00:00
Loot.js
…
Looter.js
…
MotionBall.js
…
Player.js
Disables build restrictions and limits for AIs (until they can be fixed).
2011-08-15 00:25:22 +00:00
PlayerManager.js
Fixes Atlas player panel getting out of sync with simulation.
Fixes
#927
.
2011-08-22 21:45:39 +00:00
Promotion.js
Change promoted unit health to the same percent of hitpoints as unit had before promotion.
Closes
#922
.
2011-08-09 18:42:21 +00:00
RallyPoint.js
…
ResourceDropsite.js
…
ResourceGatherer.js
…
ResourceSupply.js
…
Settlement.js
…
Sound.js
…
Stamina.js
…
StatisticsTracker.js
…
StatusBars.js
…
TerritoryDecay.js
Prevents gaia buildings from decaying in enemy territories.
2011-08-30 23:53:34 +00:00
Timer.js
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
TrainingQueue.js
Fixes training queue behavior when spawning fails due to lack of space (the queue will be blocked).
Fixes
#893
.
2011-08-23 22:43:34 +00:00
UnitAI.js
…
UnitMotionFlying.js
…