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230b7a896ce66c75474dc655b19ca4eccbc4ae91
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Matei
c2c5e87c61
Removed references to the old attack, gather, heal and damage events (that were no longer used).
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This was SVN commit r3375.
2006-01-20 21:38:58 +00:00
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DOMEvent.cpp
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DOMEvent.h
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EventTypes.h
Removed references to the old attack, gather, heal and damage events (that were no longer used).
2006-01-20 21:38:58 +00:00
GameEvents.h
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
JSConversions.cpp
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JSConversions.h
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JSSerialization.h
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ScriptableComplex.h
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ScriptableObject.cpp
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ScriptableObject.h
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
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ScriptGlue.cpp
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
ScriptGlue.h
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ScriptingHost.cpp
file: add note on pp_set_dir
2005-12-14 18:32:02 +00:00
ScriptingHost.h
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SpiderMonkey.h
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SynchedJSObject.cpp
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SynchedJSObject.h
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