Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-21 23:25:43 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
22efe2fa8a9c372fcc424b66ffa223aff042a00a
0ad/source/maths
T
History
sanderd17 ec3fb36602 Fix build for gcc 4.6. Patch by Vladislav
This was SVN commit r18032.
2016-04-14 16:36:12 +00:00
..
tests
…
BoundingBoxAligned.cpp
…
BoundingBoxAligned.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
BoundingBoxOriented.cpp
…
BoundingBoxOriented.h
…
BoundingSphere.h
Improve PickEntitiesAtPoint
2015-01-01 23:05:26 +00:00
Brush.cpp
…
Brush.h
…
Ease.h
…
Fixed.cpp
…
Fixed.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
FixedVector2D.h
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
FixedVector3D.h
…
MathUtil.h
…
Matrix3D.cpp
…
Matrix3D.h
…
MD5.cpp
…
MD5.h
…
Noise.cpp
…
Noise.h
…
NUSpline.cpp
Fix build for gcc 4.6. Patch by Vladislav
2016-04-14 16:36:12 +00:00
NUSpline.h
Fix build for gcc 4.6. Patch by Vladislav
2016-04-14 16:36:12 +00:00
Plane.cpp
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
Plane.h
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
Quaternion.cpp
…
Quaternion.h
…
Random.h
…
Sqrt.cpp
…
Sqrt.h
…
Vector2D.h
…
Vector3D.cpp
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
Vector3D.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
Vector4D.h
…
Powered by Gitea Version: 1.26.2 Page: 1369ms Template: 13ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API