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2174eaaeeec6801148d6a59d1b9dc95e86d79d1a
0ad/source/simulation2
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Itms 2174eaaeee Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
This will be necessary for hiding buildings/trees/etc in fog-of-war, and
may be useful for AIs and for UnitAI.

Refs #599.

This was SVN commit r15508.
2014-07-10 20:51:39 +00:00
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components
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
docs
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helpers
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scripting
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
serialization
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system
Fix non-PCH build
2014-06-19 23:36:09 +00:00
tests
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MessageTypes.h
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
Simulation2.cpp
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
2014-06-23 13:42:59 +00:00
Simulation2.h
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TypeList.h
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
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