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sanderd17
e68ef21334
Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
...
This was SVN commit r16692.
2015-05-29 07:02:16 +00:00
..
test_CommandQueue.h
…
test_ObstructionManager.h
…
test_Pathfinder.h
…
test_Position.h
…
test_RangeManager.h
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test_scripts.h
…
test_TerritoryManager.h
Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
2015-05-29 07:02:16 +00:00