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0ad/source/simulation2
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elexis d093f714d7 Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time.
Patch By: leper
Differential Revision: https://code.wildfiregames.com/D215
Fixes #2951

This was SVN commit r19302.
2017-03-16 19:56:12 +00:00
..
components
Add a GetAnimationName getter function for the VisualActor component, so that the simulation can not only set an animation but also find out which one is currently being played.
2017-03-15 14:27:51 +00:00
docs
…
helpers
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
scripting
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
serialization
…
system
Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time.
2017-03-16 19:56:12 +00:00
tests
Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time.
2017-03-16 19:56:12 +00:00
MessageTypes.h
Implement shared vision at the entity level
2017-01-26 21:10:46 +00:00
Simulation2.cpp
…
Simulation2.h
…
TypeList.h
Implement shared vision at the entity level
2017-01-26 21:10:46 +00:00
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