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1ff0b8f69fece22eadca01389ff99364333c93c0
0ad/source/renderer/backend/gl
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vladislavbelov 5807e2982f Makes GL ShaderProgram stage independent.
Differential Revision: https://code.wildfiregames.com/D5069
This was SVN commit r27761.
2023-07-17 22:07:13 +00:00
..
Buffer.cpp
Adds Vulkan backend.
2023-01-10 20:22:20 +00:00
Buffer.h
…
Device.cpp
Removes OpenGL driver DLL version from reports on Windows.
2023-06-18 16:29:13 +00:00
Device.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
DeviceCommandContext.cpp
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
DeviceCommandContext.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
DeviceForward.h
…
Framebuffer.cpp
Ands new depth stencil format to support all combinations on Vulkan.
2023-01-12 06:32:52 +00:00
Framebuffer.h
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Mapping.cpp
…
Mapping.h
…
PipelineState.cpp
…
PipelineState.h
…
ShaderProgram.cpp
Makes GL ShaderProgram stage independent.
2023-07-17 22:07:13 +00:00
ShaderProgram.h
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Texture.cpp
Ands new depth stencil format to support all combinations on Vulkan.
2023-01-12 06:32:52 +00:00
Texture.h
…
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