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0ad/source/sound
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janwas 4d61367fd7 don't crash if SoundMgr is given an invalid index (happens if entities dont define a soundGroup - we need to find a way to prevent the underlying cause.
fixes #203, see also
http://www.wildfiregames.com/forum/index.php?showtopic=11703

This was SVN commit r6132.
2008-06-28 10:27:04 +00:00
..
ambient_design.txt
…
CMusicPlayer.cpp
…
CMusicPlayer.h
…
CPlayList.cpp
had to remove uint and ulong from lib/types.h due to conflict with other library.
2008-05-11 18:48:32 +00:00
CPlayList.h
…
JSI_Sound.cpp
had to remove uint and ulong from lib/types.h due to conflict with other library.
2008-05-11 18:48:32 +00:00
JSI_Sound.h
had to remove uint and ulong from lib/types.h due to conflict with other library.
2008-05-11 18:48:32 +00:00
license.txt
…
SoundGroup.cpp
add support for positional sound and "omnipresent" interface sounds
2008-06-21 20:06:30 +00:00
SoundGroup.h
Cleaned up TerrainOverlay a little
2008-06-24 23:35:46 +00:00
SoundGroupMgr.cpp
don't crash if SoundMgr is given an invalid index (happens if entities dont define a soundGroup - we need to find a way to prevent the underlying cause.
2008-06-28 10:27:04 +00:00
SoundGroupMgr.h
add support for positional sound and "omnipresent" interface sounds
2008-06-21 20:06:30 +00:00
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