Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-07 09:44:24 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
1ea8ab60ee565db4d2a1ea74b0be68d6d4a1990f
0ad/source/simulation2/helpers
T
History
Ykkrosh 11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
..
Geometry.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Geometry.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Grid.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Position.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Render.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
Render.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
Selection.cpp
…
Selection.h
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
SimulationCommand.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Powered by Gitea Version: 1.26.2 Page: 2549ms Template: 21ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API