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1e2cd629f308917f325f64a5c11fe745de917e21
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Ykkrosh
a410c2852c
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
...
This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
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scripting
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BaseEntity.cpp
Added semi-intelligent text parser for XMLs - so that numeric properties on entities are no longer stored as strings instead.
2004-11-27 20:02:51 +00:00
BaseEntity.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
BaseEntityCollection.cpp
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
2005-01-18 12:45:56 +00:00
Entity.h
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
EntityManager.h
This was SVN commit r1736.
2005-01-18 10:49:32 +00:00
EntityMessage.h
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EntityOrders.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Attempted to minimise dependencies between header files (to make compilation minorly faster)
2004-12-12 19:43:55 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Scheduler.cpp
Fix to restore setInterval() to its former functioning glory.
2004-12-02 23:36:47 +00:00
Scheduler.h
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ScriptObject.cpp
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
ScriptObject.h
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
Simulation.cpp
Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running
2004-12-18 23:25:58 +00:00
Simulation.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
TurnManager.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
TurnManager.h
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00