Files
0ad/source/maths
Ykkrosh fc111ecb08 # Minor optimisations and features.
Made CMatrix3D::Translate assume something sensible about the structure
of the matrix, so it doesn't have to do a matrix multiplication.
Added quaternion nlerp (but haven't used it anywhere).
Changed animation interpolation so it loops smoothly in the actor viewer
but (hopefully) doesn't interpolate dying units into a half-upright
pose.

This was SVN commit r4932.
2007-03-01 00:14:35 +00:00
..
2006-07-26 13:10:13 +00:00
2006-08-25 12:52:26 +00:00
2006-08-25 12:52:26 +00:00
2006-07-26 14:04:52 +00:00
2006-07-26 14:04:52 +00:00
2007-02-11 22:04:54 +00:00
2007-03-01 00:14:35 +00:00
2007-02-27 02:14:18 +00:00
2007-02-27 02:14:18 +00:00
2006-08-25 06:04:33 +00:00