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pyrolink
e7685e32cc
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
...
This was SVN commit r3306.
2005-12-29 06:37:17 +00:00
..
scripting
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Bound.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Bound.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
MathUtil.cpp
…
MathUtil.h
Atlas: simple camera control and terrain editing.
2005-07-03 16:25:48 +00:00
Matrix3D.cpp
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
Matrix3D.h
Atlas: Camera controls.
2005-09-15 05:31:49 +00:00
NUSpline.cpp
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
2005-12-29 06:37:17 +00:00
NUSpline.h
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
2005-12-29 06:37:17 +00:00
Plane.cpp
…
Plane.h
…
Quaternion.cpp
ProfileViewer: Fixed char* vs wchar_t*.
2005-12-06 20:16:50 +00:00
Quaternion.h
ProfileViewer: Fixed char* vs wchar_t*.
2005-12-06 20:16:50 +00:00
Vector3D.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
Vector3D.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
Vector4D.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00