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19e258d36cd72b46c19cc84800dfaa8a5b99775f
0ad
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binaries
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History
historic_bruno
81191a6ea7
Fixes garrisoned units disappearing when eject occurs too frequently. See
#910
.
...
This was SVN commit r10192.
2011-09-06 03:11:16 +00:00
..
interfaces
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
tests
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AIInterface.js
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AIProxy.js
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Armour.js
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Attack.js
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Auras.js
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Builder.js
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BuildingAI.js
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BuildLimits.js
After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
2011-08-31 02:07:35 +00:00
BuildRestrictions.js
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Cost.js
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EndGameManager.js
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Formation.js
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Foundation.js
Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them.
Fixes
#936
.
2011-08-31 23:41:55 +00:00
GarrisonHolder.js
Fixes garrisoned units disappearing when eject occurs too frequently. See
#910
.
2011-09-06 03:11:16 +00:00
GuiInterface.js
Fixes promoted entities dropping from control groups, based on patch from gruby.
Fixes
#859
.
2011-08-30 22:29:03 +00:00
Health.js
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Identity.js
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Loot.js
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Looter.js
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MotionBall.js
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Player.js
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PlayerManager.js
Fixes Atlas player panel getting out of sync with simulation.
Fixes
#927
.
2011-08-22 21:45:39 +00:00
Promotion.js
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RallyPoint.js
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ResourceDropsite.js
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ResourceGatherer.js
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ResourceSupply.js
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Settlement.js
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Sound.js
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Stamina.js
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StatisticsTracker.js
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StatusBars.js
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TerritoryDecay.js
Prevents gaia buildings from decaying in enemy territories.
2011-08-30 23:53:34 +00:00
Timer.js
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
TrainingQueue.js
Fixes training queue behavior when spawning fails due to lack of space (the queue will be blocked).
Fixes
#893
.
2011-08-23 22:43:34 +00:00
UnitAI.js
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UnitMotionFlying.js
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