Files
0ad/source/renderer
Vladislav Belov 18a16aa135 Moves all rendering to material passes
Now we should use material passes instead of context and defines to
select a needed shader. It allows us to reduce the number of
shader combinations we use and reduce memory consumption.
2026-05-10 23:57:20 +02:00
..
2026-01-25 16:29:16 +01:00
2025-07-09 09:04:50 +02:00
2025-07-27 16:07:14 +02:00