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historic_bruno
508f56d2dd
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
...
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
..
Geometry.cpp
# Optimise spatial queries.
2010-09-19 18:08:56 +00:00
Geometry.h
# Optimise spatial queries.
2010-09-19 18:08:56 +00:00
Grid.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Player.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Position.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
PriorityQueue.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Render.cpp
# Add auto-attacking of nearby enemies.
2010-07-29 20:39:23 +00:00
Render.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
Selection.cpp
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
2011-05-05 02:06:53 +00:00
Selection.h
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
2011-05-05 01:27:49 +00:00
SimulationCommand.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
Spatial.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00