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159b96c1a166200ad8ff1eea91303c604b60ff7d
0ad/source/network
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Ykkrosh 01bec7a454 Convert serialization code to use less virtuals and allow more inlining.
This was SVN commit r7582.
2010-05-25 19:01:30 +00:00
..
fsm.cpp
…
fsm.h
…
JSEvents.h
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NetClient.cpp
Fix typo that breaks network after OOS
2010-05-22 15:46:12 +00:00
NetClient.h
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NetJsEvents.h
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NetLog.cpp
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NetLog.h
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NetMessage.cpp
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
NetMessage.h
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NetMessages.h
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
NetMessageSim.cpp
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
NetServer.cpp
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
NetServer.h
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NetSession.cpp
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NetSession.h
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NetTurnManager.cpp
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
NetTurnManager.h
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
Network.cpp
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Network.h
…
NMTCreator.h
…
Serialization.h
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StringConverters.h
…
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