Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-30 13:26:14 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
155c6e6ccdbc3505cdaf680acaa3472433296da5
0ad/source/simulation2
T
History
Itms 155c6e6ccd Properly initialize the AI pathfinder, and clean whitespace.
This was SVN commit r16786.
2015-06-17 20:35:23 +00:00
..
components
Properly initialize the AI pathfinder, and clean whitespace.
2015-06-17 20:35:23 +00:00
docs
Happy New Year! :D
2015-01-02 14:22:23 +00:00
helpers
Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in #3295.
2015-06-17 20:19:53 +00:00
scripting
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
serialization
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
system
XML validation. Based on patch by historic_bruno. Refs #245.
2015-06-07 21:56:52 +00:00
tests
Do not serialize properties for Sets. Serialization tests for Map and Set.
2015-05-04 01:41:09 +00:00
MessageTypes.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Simulation2.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Simulation2.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
Powered by Gitea Version: 1.26.2 Page: 1214ms Template: 157ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API