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151513f48db59b59338c71c81b4b2f8bd44d2daf
0ad
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graphics
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vladislavbelov
f76f557d5c
Stops parsing a shader if an include has an error.
...
This was SVN commit r24815.
2021-02-01 14:12:30 +00:00
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scripting
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tests
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Camera.cpp
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Camera.h
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CameraController.cpp
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CameraController.h
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CinemaManager.cpp
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CinemaManager.h
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ColladaManager.cpp
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ColladaManager.h
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Color.cpp
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Color.h
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Decal.cpp
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Decal.h
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Entity.h
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Font.cpp
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Font.h
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FontManager.cpp
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FontManager.h
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FontMetrics.cpp
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FontMetrics.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
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GameView.h
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HeightMipmap.cpp
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HeightMipmap.h
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HFTracer.cpp
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HFTracer.h
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ICameraController.cpp
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ICameraController.h
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LightEnv.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
LightEnv.h
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
LOSTexture.cpp
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LOSTexture.h
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MapGenerator.cpp
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MapGenerator.h
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MapIO.cpp
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MapIO.h
Increases the maps version to 7 for XML and PMP files.
2021-01-17 02:12:04 +00:00
MapReader.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
MapReader.h
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MapWriter.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
MapWriter.h
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Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
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Model.h
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ModelAbstract.cpp
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ModelAbstract.h
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ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
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ObjectBase.h
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ObjectEntry.cpp
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ObjectEntry.h
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ObjectManager.cpp
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ObjectManager.h
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Overlay.cpp
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Overlay.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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ParticleEmitterType.cpp
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ParticleEmitterType.h
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ParticleManager.cpp
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ParticleManager.h
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Patch.cpp
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Patch.h
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PreprocessorWrapper.cpp
Stops parsing a shader if an include has an error.
2021-02-01 14:12:30 +00:00
PreprocessorWrapper.h
Optimization for include resolving in PreprocessorWrapper.
2021-01-20 23:05:15 +00:00
RenderableObject.h
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SColor.h
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ShaderDefines.cpp
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ShaderDefines.h
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ShaderManager.cpp
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ShaderManager.h
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ShaderProgram.cpp
Adds logging of a shader name on an error after reload.
2021-02-01 13:50:07 +00:00
ShaderProgram.h
Implements binding a float array as a uniform input.
2021-01-19 19:57:31 +00:00
ShaderProgramFFP.cpp
Implements binding a float array as a uniform input.
2021-01-19 19:57:31 +00:00
ShaderProgramPtr.h
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ShaderTechnique.cpp
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ShaderTechnique.h
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ShaderTechniquePtr.h
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SkeletonAnim.h
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SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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SmoothedValue.cpp
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SmoothedValue.h
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Terrain.cpp
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Terrain.h
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TerrainProperties.cpp
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TerrainProperties.h
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TerrainTextureEntry.cpp
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TerrainTextureEntry.h
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TerrainTextureManager.cpp
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TerrainTextureManager.h
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TerritoryBoundary.cpp
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TerritoryBoundary.h
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TerritoryTexture.cpp
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TerritoryTexture.h
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TextRenderer.cpp
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TextRenderer.h
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Texture.h
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TextureConverter.cpp
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TextureConverter.h
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TextureManager.cpp
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TextureManager.h
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Unit.cpp
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Unit.h
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UnitAnimation.cpp
Prevent the game from playing sounds too often (8 times for a cavalry slaughter animation) and allow for subprops with a different event time to still play the sound at the same as their parent.
2021-01-15 14:34:45 +00:00
UnitAnimation.h
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UnitManager.cpp
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UnitManager.h
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