This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-09 14:55:45 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
14ecaf2f086cd895e280218ec08197f4fc31a8d6
0ad
/
source
T
History
pyrolink
4f6dafd82a
Added heal
...
This was SVN commit r3221.
2005-12-10 19:39:17 +00:00
..
graphics
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00
gui
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
i18n
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
lib
allocators: fix OverrunProtector - avoid crash at exit if the object was never actually used
2005-12-10 07:04:31 +00:00
maths
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
ps
Added heal
2005-12-10 19:38:42 +00:00
renderer
Added fresnel effect for water.
2005-12-06 06:42:49 +00:00
scripting
fix build breakage (baad!):
2005-11-13 23:29:56 +00:00
simulation
Added heal
2005-12-10 19:39:17 +00:00
sound
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
tools
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00
main.cpp
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00