Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-18 10:55:25 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
13da7d0aab062af78b9c1f5fdaa170f3ba7048bc
0ad/source/lib/sysdep
T
History
Ykkrosh 6a0b5fa0ab ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
Fixed random actor props.

This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
..
unix
renamed to udbg for consistency
2005-02-26 15:15:52 +00:00
win
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
cpu.h
…
debug.h
symbol->descriptive_string cache - avoids redundant debug_resolve_symbol calls.
2005-02-02 03:35:25 +00:00
dir_watch.h
…
gfx.h
Fixed a failure caused by "Intel(R) 82845G/GL/GE/PE/GV Graphics Controller" being preposterously long
2005-03-20 21:34:01 +00:00
ia32.cpp
philip points out precompiled.h -> string_s.h includes posix.h - too heavy for the PCH
2005-03-18 22:44:55 +00:00
ia32.h
_control87 is now ia32_control87 and overrides _control87 via macro. after adding float.h to precompiled.h, compiler was thinking _control87 was dllexport and creating an .exp file (confusing)
2005-01-30 23:07:55 +00:00
os.h
…
sysdep.cpp
…
sysdep.h
sysdep: inline vsprintf2 definition (no need for printf.h)
2005-01-27 15:50:11 +00:00
Powered by Gitea Version: 1.26.2 Page: 1993ms Template: 18ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API