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139c48e7333669daec10a7255cf397d9853c8ced
0ad
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simulation
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Ykkrosh
139c48e733
Removed TickAll of entities, for performance
...
This was SVN commit r3095.
2005-11-05 23:10:54 +00:00
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scripting
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BaseEntity.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
BaseEntity.h
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
Entity.h
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
Removed TickAll of entities, for performance
2005-11-05 23:10:54 +00:00
EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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LOSManager.cpp
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
LOSManager.h
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
2005-10-10 03:35:32 +00:00
PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
Keep renderer in sync with simulation when running too slowly for the sim to keep up
2005-10-10 19:49:02 +00:00
Simulation.h
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TurnManager.cpp
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TurnManager.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00