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vts
3c677ee425
Prevent unnecessary work, especially on maps with many actors
...
This was SVN commit r11267.
2012-03-07 19:54:54 +00:00
..
Geometry.cpp
# Optimise spatial queries.
2010-09-19 18:08:56 +00:00
Geometry.h
Corrects some Doxygen comments and adds a few others of interest.
2012-03-01 03:55:05 +00:00
Grid.h
Fix -Wconversion warnings in simulation code.
2011-08-16 11:18:32 +00:00
Player.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Position.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
PriorityQueue.h
# New dynamic territories design
2011-07-24 11:42:35 +00:00
Render.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool.
Fixes
#1077
.
2012-02-08 02:46:15 +00:00
Render.h
Corrects some Doxygen comments and adds a few others of interest.
2012-03-01 03:55:05 +00:00
Selection.cpp
Prevent unnecessary work, especially on maps with many actors
2012-03-07 19:54:54 +00:00
Selection.h
Corrects some Doxygen comments and adds a few others of interest.
2012-03-01 03:55:05 +00:00
SimulationCommand.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
Spatial.h
Fix bug in incremental LOS computation
2011-10-28 13:15:33 +00:00