Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-13 02:15:29 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
12c7fe2bc7ba653b01a4b2ecd4e44d4bb8cfcfeb
0ad/binaries/data/mods/public/simulation/components/interfaces
T
History
mimo 5903935e4a let the AIs know when a training has started
This was SVN commit r15350.
2014-06-14 14:34:37 +00:00
..
AIProxy.js
…
AlertRaiser.js
…
Attack.js
…
AttackDetection.js
…
AuraManager.js
…
Auras.js
…
Barter.js
…
BattleDetection.js
…
Builder.js
…
BuildingAI.js
…
BuildRestrictions.js
…
Cost.js
…
DamageReceiver.js
…
EndGameManager.js
…
EntityLimits.js
…
Formation.js
…
Foundation.js
Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
2014-01-22 03:11:19 +00:00
GarrisonHolder.js
…
Gate.js
…
Guard.js
…
Heal.js
…
Health.js
…
Loot.js
…
Looter.js
…
Messages.js
…
Pack.js
…
ProductionQueue.js
let the AIs know when a training has started
2014-06-14 14:34:37 +00:00
Promotion.js
…
RallyPoint.js
…
ResourceDropsite.js
…
ResourceGatherer.js
…
ResourceSupply.js
…
ResourceTrickle.js
Implements resource trickle. Allows decimal player resources. Fixes #2413.
2014-01-31 12:01:49 +00:00
SkirmishReplacer.js
…
Sound.js
…
Stamina.js
…
StatisticsTracker.js
…
StatusBars.js
…
TechnologyManager.js
…
TerritoryDecay.js
…
Timer.js
…
Trader.js
…
TrainingRestrictions.js
…
UnitAI.js
…
WallPiece.js
…
WallSet.js
…
Wonder.js
…
Powered by Gitea Version: 1.26.2 Page: 1194ms Template: 8ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API