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To improve visual consistency during dynamic font rendering, especially
on lower-end machines or during low FPS moments, we now preload a set of
common Latin letters, digits, and punctuation glyphs immediately after a
font is loaded by the FontManager.
This reduces the likelihood of users seeing empty or missing characters
on the first frame after a font is used, minimizing visual glitches
during simulation.
The preloaded characters include:
- Uppercase and lowercase Latin letters (A–Z, a–z)
- Digits (0–9)
- Common punctuation and symbols (e.g., .,;:!?()[]{}<> etc.)
This change helps smooth the user experience and avoids blank spaces
during the initial rendering of text in performance-constrained
scenarios.