Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-11 05:56:21 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
10a6ef4e1739027fd01767b2c254d3388a46f659
0ad/source
T
History
janwas 10a6ef4e17 fix a few remnants of the previous sysdep/win folder location, including a relative path in icon.rc
This was SVN commit r6163.
2008-06-30 18:19:14 +00:00
..
collada
…
dcdt/se
committing patch from simon (compiles clean on win32, pathfinding still works)
2008-06-26 20:20:17 +00:00
graphics
premake: detect processor architecture from script
2008-06-30 17:34:18 +00:00
gui
…
i18n
…
lib
fix a few remnants of the previous sysdep/win folder location, including a relative path in icon.rc
2008-06-30 18:19:14 +00:00
maths
…
network
premake: detect processor architecture from script
2008-06-30 17:34:18 +00:00
pch
…
ps
premake: detect processor architecture from script
2008-06-30 17:34:18 +00:00
renderer
fixes
2008-06-26 20:12:42 +00:00
scripting
ssize_t specialization issue is hopefully now fixed in a manner palatable for both MSC and GCC :)
2008-06-29 21:24:46 +00:00
simulation
workaround for invalidId issue (fixes windows build)
2008-06-30 17:31:09 +00:00
sound
don't crash if SoundMgr is given an invalid index (happens if entities dont define a soundGroup - we need to find a way to prevent the underlying cause.
2008-06-28 10:27:04 +00:00
tools
workaround for invalidId issue (fixes windows build)
2008-06-30 17:31:09 +00:00
main.cpp
…
test_setup.cpp
premake: detect processor architecture from script
2008-06-30 17:34:18 +00:00
Powered by Gitea Version: 1.26.2 Page: 1309ms Template: 73ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API