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106bc681205ee363fec3f68dc494c32d60d71abc
0ad/source/renderer/backend/gl
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vladislavbelov 9845a99f77 Adds EGL support for Wayland.
Tested By: Freagarach, Mentula, phosit
Differential Revision: https://code.wildfiregames.com/D4642
This was SVN commit r26929.
2022-06-09 21:09:32 +00:00
..
Buffer.cpp
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Buffer.h
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Device.cpp
Adds EGL support for Wayland.
2022-06-09 21:09:32 +00:00
Device.h
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
DeviceCommandContext.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
DeviceCommandContext.h
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Framebuffer.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
Framebuffer.h
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Mapping.cpp
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Mapping.h
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ShaderProgram.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
ShaderProgram.h
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Texture.cpp
Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
2022-06-06 06:59:20 +00:00
Texture.h
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