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1056788a6a7b40f6bd292ce1a53728e1590def34
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Matei
aa6ca7d1e8
Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
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This was SVN commit r4319.
2006-09-10 20:38:39 +00:00
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AStarEngine.cpp
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AStarEngine.h
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Aura.cpp
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Aura.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
Entity.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityFormation.cpp
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EntityFormation.h
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EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityManager.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityMessage.h
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EntityOrders.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityRendering.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityScriptInterface.cpp
Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
2006-09-10 20:38:39 +00:00
EntityStateProcessing.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntitySupport.cpp
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EntitySupport.h
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EntityTemplate.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityTemplate.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
EntityTemplateCollection.cpp
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EntityTemplateCollection.h
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EventHandlers.cpp
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EventHandlers.h
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Formation.cpp
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Formation.h
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FormationCollection.cpp
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FormationCollection.h
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FormationManager.cpp
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FormationManager.h
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LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
PathfindEngine.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
PathfindSparse.cpp
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PathfindSparse.h
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ProductionQueue.cpp
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ProductionQueue.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
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Simulation.h
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Stance.cpp
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
Stance.h
#Unit AI: Aggressive, defensive and stand ground stances.
2006-09-09 00:00:23 +00:00
Technology.cpp
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Technology.h
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TechnologyCollection.cpp
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TechnologyCollection.h
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TerritoryManager.cpp
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TerritoryManager.h
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TurnManager.cpp
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TurnManager.h
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