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Matei
c183bcde1f
Territory boundaries are now rendered before transparent objects, so these can properly cover them.
...
This was SVN commit r4306.
2006-09-06 22:26:27 +00:00
..
Atlas.cpp
…
Atlas.h
…
Config.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
Config.h
…
GameSetup.cpp
Territory boundaries are now rendered before transparent objects, so these can properly cover them.
2006-09-06 22:26:27 +00:00
GameSetup.h
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00