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0ede6c550ea39cd4d7cfc1faef0a0b2cfbc06dfb
0ad/source/maths
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vladislavbelov dffde00e5f Reduces uniforms sizes for the Canvas2D shader.
Differential Revision: https://code.wildfiregames.com/D4796
This was SVN commit r27136.
2022-10-09 10:44:51 +00:00
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tests
Add tests for fixed::FromFraction
2022-01-30 12:57:08 +00:00
BoundingBoxAligned.cpp
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BoundingBoxAligned.h
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BoundingBoxOriented.cpp
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BoundingBoxOriented.h
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BoundingSphere.cpp
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BoundingSphere.h
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Brush.cpp
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Brush.h
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Ease.h
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Fixed.cpp
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Fixed.h
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
FixedVector2D.h
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FixedVector3D.h
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Frustum.cpp
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Frustum.h
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MathUtil.h
Renames sgn function to Sign to fit the naming of other MathUtil functions.
2022-01-30 20:51:01 +00:00
Matrix3D.cpp
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Matrix3D.h
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
MD5.cpp
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MD5.h
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NUSpline.cpp
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NUSpline.h
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Plane.cpp
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Plane.h
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Quaternion.cpp
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Quaternion.h
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Rect.cpp
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Rect.h
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Size2D.cpp
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Size2D.h
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Sqrt.cpp
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Sqrt.h
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Vector2D.cpp
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Vector2D.h
Reduces uniforms sizes for the Canvas2D shader.
2022-10-09 10:44:51 +00:00
Vector3D.cpp
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Vector3D.h
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
Vector4D.h
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
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