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0dfebc8d2ba6b434c66f5f8bf2ad4db58cb2a2fb
0ad/source/simulation2/helpers
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wraitii f1467d10fd Make pathfinder debug rendering thread-safe.
Also cleans up the jump point cache const-correctness.

Differential Revision: https://code.wildfiregames.com/D3966
This was SVN commit r25452.
2021-05-17 09:38:24 +00:00
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CinemaPath.cpp
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CinemaPath.h
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Geometry.cpp
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Geometry.h
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Grid.h
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HierarchicalPathfinder.cpp
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HierarchicalPathfinder.h
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
LongPathfinder.cpp
Make pathfinder debug rendering thread-safe.
2021-05-17 09:38:24 +00:00
LongPathfinder.h
Make pathfinder debug rendering thread-safe.
2021-05-17 09:38:24 +00:00
Los.h
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MapEdgeTiles.h
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Pathfinding.cpp
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Pathfinding.h
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
PathGoal.cpp
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PathGoal.h
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Player.h
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Position.h
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
PriorityQueue.h
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Rasterize.cpp
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Rasterize.h
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Render.cpp
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Render.h
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Selection.cpp
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Selection.h
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SimulationCommand.h
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Spatial.h
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VertexPathfinder.cpp
Make pathfinder debug rendering thread-safe.
2021-05-17 09:38:24 +00:00
VertexPathfinder.h
Make pathfinder debug rendering thread-safe.
2021-05-17 09:38:24 +00:00
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