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0d6035ea681fd7dd78bd33068563e58cd6af2b09
0ad/source/maths
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Ykkrosh 3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
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scripting
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Bound.cpp
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Bound.h
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MathUtil.cpp
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MathUtil.h
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Matrix3D.cpp
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Matrix3D.h
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Plane.cpp
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Plane.h
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Quaternion.cpp
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Quaternion.h
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Vector3D.cpp
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Vector3D.h
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Vector4D.h
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