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0d5ce4791518df05f220890cd43a1ccb4d96c23b
0ad/source/lib/res
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janwas 6ff0cf4cab workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack.
wdbg: stripped SE_DEBUG_NAME test code (Not needed for now); also
improved breakpoint code (had a look over it).

This was SVN commit r2939.
2005-10-14 20:28:55 +00:00
..
file
workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack.
2005-10-14 20:28:55 +00:00
graphics
vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
2005-10-12 23:48:44 +00:00
sound
wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
2005-10-12 15:09:32 +00:00
h_mgr.cpp
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
h_mgr.h
…
handle.h
…
mem.cpp
wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
2005-10-12 15:09:32 +00:00
mem.h
wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
2005-10-12 15:09:32 +00:00
res.h
…
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