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0d0a767fa2bce0e09b894b3d158965dfc3547d42
0ad/source/scripting
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pyrolink 0d0a767fa2 #Trigger framework, terrain flattening on building placement
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
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DOMEvent.cpp
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DOMEvent.h
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EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
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JSConversions.cpp
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JSConversions.h
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JSSerialization.h
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JSUtil.cpp
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JSUtil.h
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ScriptableComplex.cpp
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ScriptableComplex.h
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ScriptableComplex.inl
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ScriptableObject.cpp
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ScriptableObject.h
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
# Bug fixes.
2006-10-08 04:56:30 +00:00
ScriptGlue.cpp
#Trigger framework, terrain flattening on building placement
2006-11-24 19:45:04 +00:00
ScriptGlue.h
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ScriptingHost.cpp
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ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
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SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
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