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0bbd2ad7ddeacbc549090f6ea1a91354ef097548
0ad/source/renderer/backend/gl
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Stan 09e42692bb Fix GLES 2.0 build after the compute shader addition
2024-10-08 08:13:33 +02:00
..
Buffer.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Buffer.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
DeviceCommandContext.cpp
Fix GLES 2.0 build after the compute shader addition
2024-10-08 08:13:33 +02:00
DeviceCommandContext.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
DeviceForward.h
…
Framebuffer.cpp
…
Framebuffer.h
…
Mapping.cpp
…
Mapping.h
…
PipelineState.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
PipelineState.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
ShaderProgram.cpp
Fix GLES 2.0 build after the compute shader addition
2024-10-08 08:13:33 +02:00
ShaderProgram.h
…
Texture.cpp
…
Texture.h
…
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