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0aeaa8f70a54792cce57e80aa1b28a09e45b883c
0ad/source/renderer/backend/gl
T
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vladislavbelov b9fd6f18f0 Adds proper IBuffer usage instead of dynamic flag.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5281
This was SVN commit r28107.
2024-06-10 19:31:41 +00:00
..
Buffer.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Buffer.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
DeviceCommandContext.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
DeviceCommandContext.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
DeviceForward.h
…
Framebuffer.cpp
…
Framebuffer.h
…
Mapping.cpp
…
Mapping.h
…
PipelineState.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
PipelineState.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
ShaderProgram.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
ShaderProgram.h
…
Texture.cpp
…
Texture.h
…
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