Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-08 10:06:22 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
0a4ba039b469f2fc7882b59729d8f2ff36b5c708
0ad/source/renderer/backend/gl
T
History
vladislavbelov 9845a99f77 Adds EGL support for Wayland.
Tested By: Freagarach, Mentula, phosit
Differential Revision: https://code.wildfiregames.com/D4642
This was SVN commit r26929.
2022-06-09 21:09:32 +00:00
..
Buffer.cpp
…
Buffer.h
…
Device.cpp
Adds EGL support for Wayland.
2022-06-09 21:09:32 +00:00
Device.h
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
DeviceCommandContext.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
DeviceCommandContext.h
Adds instancing support to backend and enables it for minimap.
2022-05-24 07:11:23 +00:00
Framebuffer.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
Framebuffer.h
…
Mapping.cpp
…
Mapping.h
…
ShaderProgram.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
ShaderProgram.h
Adds instancing support to backend and enables it for minimap.
2022-05-24 07:11:23 +00:00
Texture.cpp
Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
2022-06-06 06:59:20 +00:00
Texture.h
…
Powered by Gitea Version: 1.26.2 Page: 1355ms Template: 10ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API