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09fdf716e9e37c73a72df784d1caca5eaabb97bc
0ad/source/simulation2/helpers
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wraitii 001c411cc2 Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
This was SVN commit r18358.
2016-06-10 22:57:28 +00:00
..
Geometry.cpp
Pathfinder optimization, fixes #3541.
2015-12-18 15:05:33 +00:00
Geometry.h
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Grid.h
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HierarchicalPathfinder.cpp
Some style fixes reported by leper.
2016-04-10 16:57:12 +00:00
HierarchicalPathfinder.h
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LongPathfinder.cpp
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LongPathfinder.h
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Pathfinding.h
Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
2016-06-10 22:57:28 +00:00
PathGoal.cpp
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PathGoal.h
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Player.h
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Position.h
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PriorityQueue.h
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Rasterize.cpp
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Rasterize.h
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Render.cpp
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Render.h
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Selection.cpp
Constify Spatial.h a bit.
2016-01-13 00:20:22 +00:00
Selection.h
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SimulationCommand.h
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Spatial.h
Constify Spatial.h a bit.
2016-01-13 00:20:22 +00:00
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