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09fdf716e9e37c73a72df784d1caca5eaabb97bc
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wraitii
001c411cc2
Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
...
This was SVN commit r18358.
2016-06-10 22:57:28 +00:00
..
Geometry.cpp
Pathfinder optimization,
fixes
#3541
.
2015-12-18 15:05:33 +00:00
Geometry.h
…
Grid.h
…
HierarchicalPathfinder.cpp
Some style fixes reported by leper.
2016-04-10 16:57:12 +00:00
HierarchicalPathfinder.h
…
LongPathfinder.cpp
…
LongPathfinder.h
…
Pathfinding.h
Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
2016-06-10 22:57:28 +00:00
PathGoal.cpp
…
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
…
Rasterize.h
…
Render.cpp
…
Render.h
…
Selection.cpp
Constify Spatial.h a bit.
2016-01-13 00:20:22 +00:00
Selection.h
…
SimulationCommand.h
…
Spatial.h
Constify Spatial.h a bit.
2016-01-13 00:20:22 +00:00