Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-18 08:34:56 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
092206b12e5083802b609ee49396fce60cbd03cc
0ad/binaries/data
T
History
mimo 092206b12e Finding new targets can be really slow when lot of units are involved. In Combat demo huge for example, it could represent more than 30% of the simulation time. Part of it is because we loop several times on all identity classes of all enemy units, and most of the time for nothing. This patch avoids the useless loops, and adds some cleanup.
In addition, when testing if we can't attack a units, Capture and
Slaughter were used even if not applicable.

This was SVN commit r17250.
2015-11-13 17:47:31 +00:00
..
config
Make terrain conform to the materialmgr.quality setting. Make quality 0.0 remove triplanar texturing and tree swaying effect.
2015-11-06 20:55:07 +00:00
l10n
…
mods
Finding new targets can be really slow when lot of units are involved. In Combat demo huge for example, it could represent more than 30% of the simulation time. Part of it is because we loop several times on all identity classes of all enemy units, and most of the time for nothing. This patch avoids the useless loops, and adds some cleanup.
2015-11-13 17:47:31 +00:00
tests
…
tools
…
Powered by Gitea Version: 1.26.2 Page: 1755ms Template: 82ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API