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08e383235b583e8d4e6df2f2380fe4e5d2a05fdc
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Ykkrosh
08e383235b
Fix message serialisation to be 64-bit-safe and more efficient
...
This was SVN commit r7553.
2010-05-20 17:46:07 +00:00
..
fsm.cpp
…
fsm.h
…
JSEvents.h
…
NetClient.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetClient.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetJsEvents.h
…
NetLog.cpp
…
NetLog.h
…
NetMessage.cpp
Fix message serialisation to be 64-bit-safe and more efficient
2010-05-20 17:46:07 +00:00
NetMessage.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetMessages.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetMessageSim.cpp
Windows build fix
2010-05-20 16:02:20 +00:00
NetServer.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetServer.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetSession.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetSession.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetTurnManager.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
NetTurnManager.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Network.cpp
…
Network.h
…
NetworkInternal.h
…
NMTCreator.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Serialization.h
…
ServerSocket.cpp
…
SocketBase.cpp
…
SocketBase.h
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StreamSocket.cpp
…
StreamSocket.h
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StringConverters.h
…