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08e383235b583e8d4e6df2f2380fe4e5d2a05fdc
0ad
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maths
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Ykkrosh
4981af4a57
OS X build/warning/test fixes
...
This was SVN commit r7512.
2010-05-07 20:55:23 +00:00
..
scripting
…
tests
OS X build/warning/test fixes
2010-05-07 20:55:23 +00:00
Bound.cpp
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Bound.h
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Brush.cpp
…
Brush.h
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Fixed.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Fixed.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
FixedVector2D.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
FixedVector3D.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
MathUtil.h
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Matrix3D.cpp
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Matrix3D.h
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MD5.cpp
Fix build error, test-case bug
2010-01-10 19:44:56 +00:00
MD5.h
Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
2010-01-10 19:29:27 +00:00
Noise.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Noise.h
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NUSpline.cpp
…
NUSpline.h
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Plane.cpp
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Plane.h
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Quaternion.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Quaternion.h
…
Sqrt.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Sqrt.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Vector2D.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Vector3D.cpp
# Basic projectile attacks in new simulation system
2010-03-07 21:38:39 +00:00
Vector3D.h
# Basic projectile attacks in new simulation system
2010-03-07 21:38:39 +00:00
Vector4D.h
…