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08792355a67d04bbd4b1f7a352498cd2dd7660f5
0ad
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History
Ykkrosh
3b1395d80b
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
...
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
..
AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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ModelRData.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ModelRData.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
PatchRData.cpp
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PatchRData.h
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PlayerRenderer.cpp
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
PlayerRenderer.h
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
Renderer.cpp
Player models now render shadows.
2005-01-30 06:27:07 +00:00
Renderer.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
SHCoeffs.cpp
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SHCoeffs.h
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TransparencyRenderer.cpp
Alternative player-colour rendering, which probably works with lights
2005-01-23 22:02:36 +00:00
TransparencyRenderer.h
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VertexBuffer.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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